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Wednesday, February 29, 2012

2D to 3D Camera Mapping Blender 3D + Adobe After Effects TEST


Another version of the camera/projection-mapped shot of a gas station I did earlier this week.
This time I have more parallax in the shot to show depth. You need to take into account that this is just a single still photograph that has been converted into something that allows camera moves (although limited, I admit).
Rendered/modelled (using basic cubes and planes) in Blender, then composited in After Effects (dirt, grime, lens flare, colour correction, various blurring and extra camera shake to simulate a 'real' camera move).

There are still lots of problems with this shot in terms of getting away with it being inserted into a live action film and not sticking out like a sore thumb:

- The primitive shapes (boxes and planes) I used to construct the 3D scene could be added to in order to create more depth - particularly on the gas station shop which could do with extrusions around the windows and doors in order to add a more 3-dimensional feel.

- The reflection of the gas station on the ground is a bit sad looking. I didn't spend any time on it and the reflection in the previous example is far better (becasue I spent a bit more time on it).

- The Ice Box could be modelled in basic 3D instead of being part of the gas station shop facade.

- I should have rendered a separate depth pass which I would then composite to add true depth of field in After Effects. Instead I just masked out sections of the background in After Effects and faked a depth of field using the camera lens blur effect.

- More atmospheric haze and debris would add depth to the shot and help reduce the feeling the gas station is just a model rather than a real, full-sized construction.

- I drastically reduced the speed of the shot in After Effects to add more 'weight'. I also added little bumpy wobbles to the camera move to simulate a real-world camera person. But I can't help feeling the the shot could do with being slowed down even more.

But this is just an experiement and now I know that camera mapping works and is relatively simple to achieve one the initial set-up is done. Going into The Gimp (or Photoshop) and breaking a still photograph into individual layers based on how they occlude what is behind them, then using the clone tool to fill in the gaps left behind when theose foreground/middleground, etc elements are removed is time consuming (and boring).
Also, setting up the 3D camera in Blender (or any 3D package) and trying to match the angles is a pain in the *%$!

But once that hard stuff is down you star seeing how cool an efect UV camera projection is!

Monday, February 27, 2012

Blender UV Projection Modifier+Adobe After Effects+Camera Mapping TEST


A very quick and basic test of camera mapping using Blender 3D and After Effects.

I used a still photograph and used the UV projection modifier in Blender to 'map' the image onto some very basic geometry. The camera move is very slight - and the 'shot' lasts just 2 seconds! -but you can see that it works.

I then took the render in After Effects and added film grain, colour correction, and motion tracked smoke elements and lens flare. I also added a reflection on the ground in After Effects to simulate wet ground around the gas station.

Thursday, February 23, 2012

Flys in Field at Sunset Adobe After Effects Animated Still TEST


A still image animated in Adobe After Effects (AE).

I added camera movement (an AE camera with a controlled 'wiggle' expression), animated lens flare (using in-built lens flare plug-in in AE), camera grime (a still image of some dirt which was composited on top of the footage using 'screen' mode in AE), heat haze effects (in-built Particle World plugin in AE), and animated midges flying over the long grass (using Trapcode's Particular plugin).

The great thing about this technique is that it is so simple!
Say for instance you need a shot for your movie but you don't have the time to go out and shoot it becasue the location is too far away or it doesn't exist anymore, well you could just use a still image (or photoshop a series of still images you found on the internet together) and animate it.
You have complete creative freedom to add or remove elements as you see fit.
Combine this with 3D projection/Camera Mapping and you can get more depth into your shot.
And you can of course add greenscreen-ed actors or live action objects into your shot to make it seem more real and full of life and realistic.

Tools used: Adobe After Effects, Trapcode Particular.
Music: Winter Sonata OST (When the Love Falls) - Yiruma.

Tuesday, February 21, 2012

Motion Track Fire Composite TEST in After Effects + Mocha AE


A simple test of compositing fire (from Action Essentials 2 by VideoCoPilot.net) into a handheld shot using Adobe After Effects.

The shot was tracked using Mocha - I could have used the Foundry Camera Tracker but I didn't feel it was necessary, and besides - I love Mocha!

I created some heat haze distortion and reactive lighting on the ground to blend the composited fire elements into the scene a bit better...mainly because the live action footage was very washed out as I just grabbed a quick shot without adjusting exposure or bothering to put a ND filter on!


Software used:
After Effects, Mocha AE, Action Essentials 2
Camera: Canon T2i.