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Showing posts with label Rander. Show all posts
Showing posts with label Rander. Show all posts

Sunday, January 20, 2008

Blender Approximate AO Build TESTS

Some things I've noticed so far in Blender 2.45 AAO SVN Build:

*Obviously the new "Approximate Ambient Occlusion". Did a few simple tests. No speckles as in ray-traced AO, so more suitable for animation.
As for speed/quality - need to do more tests on it.
There is a noticeable difference in render times when doing simple tests with the included very basic scene of a dome shape on top of a spire with some curved wires sprouting from it. The scene has is lit by a single ray-traced shadow casting Lamp.
In these tests, the New AO renders over 37 times faster than the traditional method. There is a definite lowering in quality in the smoothing from light to shadow, and dark areas appear 'darker' than in the regular AO example. But the speed is a great improvement - particularily for animation.
Haven't tried it with hair particles yet.


The image above shows a comparison between regular AO and the newer type one approximate AO version. The scene is a simple setup with a single Lamp with ray ray-traced shadows enabled. The 'model' is just a couple of simple meshes that I 'discombobulated' and then added a few curves.
Click on image to view larger.


*When adding a plane in front view mode, it is added as if in top view mode. This is not a Bug - go to options window and in "Edit Methods" tab you can alter how New objects are added.

*New sequencer button controls are available in the buttons panel.

*Some nice python scripts added, such as Auto Masonry Script (for making stone walls with windows and doorways); Blender Measurement tool and a few others that could be pretty useful.

*Added a MPEG2 file to sequencer and it slowed everything down to a standstill and became unusable. Eats alal the memory. Something came up on screen about 'failed to make correct lib" or something like that. Just a problem with FFMPEG on this build, I think.

*To go to UV selcet mode you need to enter it by choosing "edit" and selceting "texture" view. It's been this way for a while now in blender builds since official 2.45 version. Annnoying at first but makes more sense when you get used to it. More intuitive.

*Frame/Data stamp buttons are available in Render Buttons panel. Handy.

*Don't know how dependable this version is although it hasn't crashed as many times as the earlier new Particle patch version. Again, will need to use more to find out.

I might add more notes when I try more tests. Or then again I might not. All depends on what way the wind blows, I suppose....

Shane

NOTE:You can download the new builds from www.graphicall.org
Search for the "Approximate Ambient Occlusion" builds or "AAO"

****EDIT: The pciture accompanying this article has been changed from yesterdays. The new image shows a comparison between the 'old' AO and the newer AAO which turnes out (in this example) to be 37 times faster when rendering. Yes, thats 37 times faster!!!****