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Showing posts with label Sci fi. Show all posts
Showing posts with label Sci fi. Show all posts

Thursday, June 25, 2009

Sci-Fi Short - Location Design images





Here are some images of the location that the Sci-Fi 3D animated short is set in.

You can see that it's a grimy, dark spaceport room with a bizarre television set as the focal point!

All models were created using Blender 3D and all textures were made using The Gimp.

Click on the images to view full-sized.

More images to follow soon....

Tuesday, June 16, 2009

Adding Camera Movement to Video Footage in Blender 3D

Adding Camera Movement to Video Footage in Blender 3D


For our latest short film I wanted to add very subtle camera movements to simulate a kind of hand-held feel to the action.
There are three ways I could go about this:

The first would be to animate the camera jittering about while doing the animation.
This would lead to longer rendering times of the backgrounds especially in scenes requiring lots of ray tracing and mirrored reflections.

The second way would be to render the scenes with a static camera and then import these sequences into Blender Sequence editor and apply the ‘Jitter’ plugin.
This would render faster but the jitter not very convincing.

The final way would be to render the scenes with a static camera and then import them back into Blender, project the images onto a 3D card which we can then add (limited) camera movement on the X and Y axis, as well as zoom.


SO this is the technique that I’m gonna use.


Ok, what’s the purpose/benefits of doing this?

Well, firstly, this method involves putting an image onto a plane (or any shape – but mostly a flat plane) and then using a 3D camera to perform simple pans, rotations and zooms on this image.
By doing this you can achieve some simple camera effects like handheld jitter.
Its not 100% accurate but it will suit some scenario’s and it is a great little way to do some useful cropping and post-processing on pre-recorded/animated footage.







It’s really easy to set up a 3D viewing plane:

All you need is a Camera and a Mesh Plane.
When inserting the Camera and the Plane, press ALT+R and then ALT+G to clear their rotation and location co-ordinates.

Then drag the Camera back on the Z-axis far enough so that you can see the Plane in the Camera View. Press CTRL+A to clear rotation/location/scale.

Now press the ‘0’ key on your keyboard to enter 3D view from the camera’s perspective.

Now, I’m working in this instance with footage that has dimensions of 720 X 300 pixels.
(For the actual film I will be using dimensions of 900 X 432 pixels but lets just use 720 X 300 for this example)

In the Render Buttons panel enter 720 X 300.




Now scale your mesh plane in Edit Mode so that it fits perfectly inside the camera view.



Fig 1: The image before being scaled to fit the camera view.


Fig 2: The image scaled to fit inside the Camera view accurately.


Enter UV edit mode and select all the vertices and Unwrap using “Project form View Bounds”. (It helps if you select a single still image from your image sequence and import it separately into the UV window so that it allows you to visually line up your plane to the correct scale)

Go to the Material buttons tab and add a new material to the plane.
Go to the Texture buttons and add a new texture to the plane – select an image sequence or movie. Enter the amount of frames you want to use in the box to shows up.


Go back to Material buttons and select Shadeless (and TEX FACE if you want).
In ‘MAP INPUT’ choose ‘UV’.

See the enclosed image for settings (you may note that I was using an image sequence with an Alpha channel).


Go to the render buttons panel and enter the output frame size you wanna use.
In this instance it’s 720 X 576 (PAL).
You will notice that the top and bottom of the 3D viewport fame has increased.
This is because the frame size I choose before (720 X 300) was intended to give a ‘letterboxed’ image.

Make sure Ambient Occlusion is turned off when rendering or else you will end up with the sky showing through in the background and increased render times.

Now that you are all set up, you can move the Camera about in 3D space and animate it using IPO’s.
You can zoom in on selected areas, or do pans and rotations.
Remember that when doing pans and rotations you need to be zoomed in slightly (or a lot!) or else you will end up with a strange looking cropped image.
This is why I rendered my initial sequences of the film as larger than my intended output size – 900 X 432 instead of 720 X 576.
This means that I can zoom in for camera movements without the image getting blocky or pixellated.
Add ‘jitter’ camera movements that zoom in and out and pan from side to side and up/down using IPO curves.
Be careful not to over do it or to add too much movement as it will become disorientating – and look a bit crap! Subtle moves will help add to the general feel of your movie.


Experiment with this technique and see what else you can come up with!


Shane Dwarfed Films

Wednesday, June 10, 2009

New Image from lender 3D animated Sci-Fi short


Here's another image showing the television from our latest short film.

Keep watching this site for further updates, images and news!

Sunday, May 17, 2009

New Sci-Fi Short Being Made with Blender 3D -UPDATE


Well, here's a cropped test image from some of the experiments being tested out during the making of out as yet unnamed Sci-Fi 3D animated short film.


We are very pleased with the script and the production is moving along nicely.
Certain elements such as atmospheric effects and lighting and texturing are what are taking up most of our time working through.

We are using 3K textures for the characters that have been exported from UV maps in Blender to The Gimp where they have been meticulously altered and improved, then re-imported back into Blender and altered some more!
Then the process begins again until we get the look we're after.

The room in which the story takes place is not yet finalized and a few other elements in terms of 3D design.
The lead characters were designed and rigged pretty easily -it's the texturing and lighting part that requires lots of focus and attention.

So far we're not going to divulge any plot details apart from saying that the film is certainly gonna be one of the strangest and most bonkers things we've ever made!


Keep watching for more updates and making of details.

Saturday, May 09, 2009

New Sci Fi Short Film being produced by Dwarfed Films

Hi there,

It's been a little while since we last posted here so lets get up to date with whats going on!

We've a new Sci-Fi short in the works.


Here's a composite still with 3 images pasted together showing the lead character - an alien creature who chain smokes!



We're not gonna reveal any plot details at the moment but are simply gonna share the following:
  • The film is another 3D computer animation
  • It's being produced using Blender 3D
  • Both of us are directing -as per usual
  • We've been working on a fantastic soundtrack and sonics
  • It's a Science fiction film!! - we've waited a long time before getting around to making one
More pics, plot details and making-of's soon.

Keep visiting for more info.