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Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Monday, December 10, 2007

Slimmed down Office Hours model



Two new images.
The top one shows the better eye's I made for the character.
The bottom image shows the character after being 'slimmed down' a bit. He was much too fat before and animating him was sometimes tricky. The textures are temporary and not correctly UV mapped.

Friday, November 30, 2007

Free Sky Textures from Dwarfed Films



Okay, no need to get too excited!
Here are a couple of sky textures I made that you can use freely for whatever you want.

They are 1280X480 pixels in size and are supplied in a small JPEG file size. I made them in Terragen 1, by the way.

I needed to make lots of differnt sky's for "Office Hours" so thats why I have some 'leftovers'.

Just click on the images and save them to your computer once they load. As I've said, they are very small file size and should load really quickly.

Tuesday, July 10, 2007

Office Hours: UV Textures





Here are some images of changed UV texture maps as they appear on character models.
Click on the images to view them with descriptions and comments.
Keep vising the site for more updates!


Email Dwarfed Films or simply leave a comment on this site.

Wednesday, March 28, 2007

Office Hours: textures



Here are some textures to be used on signs in the 3D film Office Hours.
These signs are old, dirty and worn and each is composed from approximately 8 separate layers.
Almost all of the textures in Office Hours are created using the The Gimp

Contact DWARFED FILMS here

Monday, March 26, 2007

Office Hours: interior location design



Some more location stills from OFFICE HOURS.
Minimal textures and lighting at this stage but you can see how it is progressing.
more images very soon.

Contact Dwarfed Films here

Saturday, March 10, 2007

Office Hours: skin texture


Heres a still of Office Hours lead characters' face. The aim is to give him a realistic skin texture as opposed to the extra rough (intentional) unrealistic texture of the lead character from our previous short film To Shoot A Rurf.
Click on image to view it full size.

Contact Dwarfed Films here