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Saturday, May 09, 2009

New Sci Fi Short Film being produced by Dwarfed Films

Hi there,

It's been a little while since we last posted here so lets get up to date with whats going on!

We've a new Sci-Fi short in the works.


Here's a composite still with 3 images pasted together showing the lead character - an alien creature who chain smokes!



We're not gonna reveal any plot details at the moment but are simply gonna share the following:
  • The film is another 3D computer animation
  • It's being produced using Blender 3D
  • Both of us are directing -as per usual
  • We've been working on a fantastic soundtrack and sonics
  • It's a Science fiction film!! - we've waited a long time before getting around to making one
More pics, plot details and making-of's soon.

Keep visiting for more info.

Tuesday, March 03, 2009

A Polish Winter -Completed



A Polish Winter has been completed.

The film is set in Eastern Europe just after the end of World War II and is a moving tribute to the children murdered in Nazi death camps during the Holocaust.

The 3d animated short film was written and directed by Shane Sheils and Paula Sheils.
The soundtrack was also composed by Shane and Paula.


The entire movie was created using Blender 3D, the Gimp and some other open source or freeware software programs.

We will try and upload the A Polish Winter Press Pack soon.


Mr. Humpfninkel's Sales Technique Playing at Belafast Film Festival 2009

Mr. Humpfninkel's Sales Technique is in the Jameson Short Film Competition at this years Belfast International Film Festival in Belfast, Northern Ireland.


Visit Belfast Film Festival Website


The festival takes place in March.

Mr. Humpfninkel was written and directed by Shane Sheils and Paula Sheils of Dwarfed Films. The part of Mr. Humpfninkel was played by American Sherman Alpert.

Friday, January 23, 2009

A Polish Winter - January Update



A Polish Winter – January Update

Here are some new images from the Holocaust-themed short animated film “A Polish Winter”.

The first shows the lead character – a young boy - walking through a snowy landscape.

The second image is a composited image that shows a previously seen image of the boy – except this time with background, lighting effects and colour grading applied

Colour Grading and Compositing

The most time consuming aspect of this film is (once again) the rendering of separate layers and passes which must then be composited together in order to achieve the final image ‘look’.

I personally love the ability of being able to alter and grade each shot in this way but it does tend to get very monotonous filing away every single frame of animation in particular folders rather than having to deal only with only a few thousand fames instead!

‘Grading’ is what gives a film’s images a particular ‘look’.

That could involve a desaturation of the films colours to give a more grey-tinged hue or could involve dong the opposite and increasing the saturation of particular colours in the movie to give it a more extreme look.

I prefer the look of strong light and dark tonal qualities, which emphasises the highlights and shadows of an image. It helps create a visual unity of each still image while at the same time making the character blend better with his surroundings.

I also don’t like the ‘plastic’ look of 3D animation and try as hard as possible to avoid this. I hate surfaces looking too shiny and perfect.

Another ting is depth of field: unlike reality, in the computer world it has to be faked. Also, in the natural World, colours need to integrate as a unit, rather than stand out on their own (unless it’s a deliberate effect). I find that reducing saturation levels, and compensating for a washed out type image by upping the contrast, really helps blend a shot better and make it seem less ‘computery’ looking. It’s not about making photo-realism – and the cartoonish-styled “A Polish Winter” is never gonna have to worry about that – but an attempt to make an obviously false World seem more ‘real’ and tangible.

It’s amazing how much time is spent trying to create an ‘imperfect’ image!

It’s amazing how much you can alter a films look in the colour grading stages: a sequence that seems pretty uninteresting can be immediately given new life and excitement by simply altering the colour levels and contrast settings.

Grading is mostly used to ensure a flow of sequences blend seamlessly.

Lighting animation is similar to real world lighting in that what looks ‘right’ from one camera perspective, may not look so good (or indeed, look terrible!) from another viewpoint.

On “A Polish Winter” I would set up the lights for each particular camera view and then have to alter each one in order to ensure nothing ‘weird’ happened: for instance, the character being light with a bright light from the left hand side suddenly is lit from the right side in the following shot.

Sometimes this is done on purpose when I want to create a highlight along one side of the character’s face when in partial silhouette, so as to separate him from the background (they do this all the time in Hollywood movies and TV shows like CSI). But when I’d cut to the opposite viewpoint I’d switch the highlight to the characters other side. This wouldn’t happen in real life but it’s an age-old filmic convention going back to the early days of cinema. It just looks good!

But with animation you can’t predict what way the entire animation sequence will look until it’s been rendered, so occasionally you might find that the highlight you set up for that character doesn’t work so well because the figure moves at angles that obscure the effect.

It’s moments like these that you sometimes need to get a bit creative in the grading department!

Altering contrast on particular colours can create artificial highlights. You can also create a glowing white-coloured mask of the character that you composite with the original footage in order to separate the figure from the background.

Making Snow

Because the film takes place in a snowy setting, our software of choice Blender 3D must calculate large amounts of particle data.

In one 500-frame sequence the storage space needed just for the baking of particle data reached over 2 gigabytes!

Side Note:

Just this morning I received another external portable storage device, which is mainly to cope with archiving all the files needed to make an animated movie.

Unfortunately the Western Digital device I got didn’t see to want to work on Windows Vista so I spent a bit of time looking up solutions on the Internet and trying to locate device drivers.

Eventually I got Vista to recognise it but then I noticed that this 320 Gig portable drive was formatted to the older-style FAT32 filing system which limits the amount of individual file sizes!

It took about 5 hours (yes, 5 hours!) for Vista to reformat the drive into NTFS format.

A previous Western Digital portable drive we were using worked immediately out-of-the-box so I can’t understand the issues with this newer disc.

Using Baked UV Maps to Cheat!

I’ve tried to cut back on long render times by baking textures quite a lot.

For instance, the snowy ground plane has had its textures and shadows baked into a UV map. This allows me to apply a shadeless UV mapped material to the ground that doesn’t need to use of valuable rendering time as the textures and all-important shadows are already there.

The main exterior scene area of the film is surrounded by barbed wire fencing that was originally modelled and designed as 3 dimensional meshes.

This seriously ate up CPU, so instead I created a UV mesh of barbed wire and fences, then baked shadows and lighting onto these UV’s. Then I applied these pre-rendered UV maps to simplified meshes and planes in the scene to replace the original complex models.

The result? Faster rendering and the ability to visualise camera moves in the 3D view port more efficiently.

‘Cheats’ and ‘tricks’ like rendering baking often take up a lot of time to set up in the first instance but pay off in the end.

Mixing a combination of baked texture planes in the background with fully modelled 3D objects in the foreground works very well.

Remember that the final image will be viewed as 2D, regardless of the fact that it was once a 3D object!

Baking textures and shadows onto meshes also helps prevent horrible flickering during playback of animated frames and can also allow you to create more complex and detailed multi-layered textures (you can edit the baked textures in The Gimp/Photoshop as much as you want and then drop it back into your scene to see how it looks).

Music Composing

We’ve also scored the main theme music from the film.

Mostly performed on harsh violin and cello, the sound is then distorted with heavy reverb. Other VST effects are added to the mix to boost the low end and liven up the mid-tones.

It’s haunting and really adds to the poignancy of the themes of the film.

More images and details about “A Polish Winter” will be added to the site soon.

Thursday, December 11, 2008

A Polish Winter -Colour grading in Blender 3D



Click on image to view larger.

Just a simple demonstration of the importance of colour grading images used in film production.
The image on the left is with grading while the image on the right is the unaltered original image.

Tuesday, December 09, 2008

A Polish Winter - image



Another still from "A Polish Winter".

The film is our latest short film and is set in Poland in the post 2nd World Wat period.
The still features the lead character - a young boy - but there is no background rendered, as yet.
Surprisingly, the films animation is rendering pretty fast and colour grading of the animated frames is very smooth also!


Click on the image to view larger.

Sunday, November 23, 2008

New film Update


Here's an image from the latest short 3D animated film were working in.

The film is called "A Polish Winter" and is set in Eastern Europe in the 1940's.
The young boy you see in the image is the only character in the movie .

As I've said in a previous posting, this film is a major departure from "Mr. Humpfninkel's Sales Technique" in terms of storyline and tone.
A Polish Winter is a moving tribute to the child victims of the Holocaust and indeed all children who were murdered in Nazi extermination camps during World War 2.

On a more technical note, A Polish Winter uses a different style from our previous films. The characters eyes are like little, black stones: for some reason we were just drawn to this kind of look for the boy. It makes him seem more innocent, possibly.
The lighting is still being thought out , but it will be more dreamy and ethereal - by that, I mean that the film will focus less on crisp details and more on an overall sense of mood and spirit to reflect the tone and substance of the tale.

Snow will play a major part of the film's design but we don't want to get too bogged down in a 100% realistic depiction of snow, but more an overall sense of feeling again.

We've done an awful lot of reading about the Nazi extermination camps (particularly the Action Reinhardt camps in Poland) in the build up to A Polish Winter. But this film does not aim to depict the actual camps themselves but to reflect more on the human loss of life that took place in those evil places.

More updates and images soon.

You can contact Dwarfed Films here with any questions or simply leave a comment on the site.


Shane

Tuesday, November 04, 2008

New images from new movie


Here's a 3D model of a cattle train car from our latest short film which is in the pre-production stage at the moment.

More details about the movie will be revealed over the coming weeks.

Monday, October 27, 2008

New Movie in Production


This is a character model from our latest short film which is in production.
The image shows four facial expressions to test the character mesh for any irregularities.

We're going in a different direction with this one compared to Mr. Humpfninkel (which was a comedy) and To Shoot A Rurf (which was a surreal tale).

We can't give you any plot details at the moment apart from saying that the movie is set in eastern Europe in the 1940's and concerns a young boy.

Follow along with the entire production as we post images and a breakdown of the entire production/editing/musical scoring on this our latest project.

Saturday, October 18, 2008

Mr. Humpfninkel's Sales Technique - Complete!



Yes the film is completed!

A lot of hard work and dedication to get to this stage. We'd like to say a big thank you to our voice actor on the short, Sherman Alpert from New York.

We'll try and upload a lo-res version of the movie if possible too.

Tuesday, September 09, 2008

Sony Acid Pro and Vegas are crap!

I don't know how many times Acid Pro and Vegas have let us down. Sony are great making hardware but when it comes to software they are pretty weak.
Very unreliable and unstable.
Crashes in the middle of doing very simple audio edits.

And what makes it worse is the fact that it sometimes (more than just 'sometimes' actually!) creates bad backups that will not load!!!!!

Unfortunately there is just so much of "Mr. Humpfninkel's Sales Technique" already pieced together in Sony Vegas that we can't start again in another editor.
Our initial aim was to do all the animation and video editing in Blender 3D and the cleanup and sync in Reaper - a shareware product. But Reaper is weak on it's visual capabilities. It simply cannot cope with video playback properly - which is a terrible pity because Reaper is probably the very best audio editor I've ever used. Fast, reliable and well designed.

I really wish Sony could've spent more time creating a competent editor rather than focusing on overloading their software with unnecessary frills and gimmicks.
They should take a long, hard look at Open Source software to appreciate the value of reliability and stability over cosmetics.


Shane

Monday, September 01, 2008

Mr. Humpfninkel - Update Music

We've been real busy lately with composing the score to "Mr. Humpfninkel's Sales Technique".

I've mentioned in an earlier posting how much more difficult it is to compose the music for a comedy as opposed to a drama or horror. Those other genre's are more forgiving when it comes to the soundtrack whereas a comedy requires much more thought and effort.
Think abut it - it's easier to play a bunch of random notes on a keyboard/synthesizer and come up with an acceptable horror score. You are more likely to hit minor keys and 'bum notes' that add to a creepy atmosphere.

But comedy needs mostly major keys with playoff minor notes at various intervals to break up and enrich the sound.

Over the weekend we were watching TV and the Leslie Nielsen "Mr. Magoo" live action movie was on. Terrible film but it features a fantastic comedy score. It really gave us a lot of inspiration. If a film that bad can manage to salvage the occasional (very occasional!) laugh purely through the use of clever musical interludes, it just goes to show how incredibly important having good music is.

I always say that a movie is 20% visuals and 80% sound!

Thursday, August 28, 2008

Eircom are crap!

Ok, this isn't connected with film, but I just have to say that Eircom are crap.
Eircom is the main telephone/internet supplier in Ireland. For years they had a complete monopoly of the market and even when other service providers entered the market a few years back, Eircom still managed to have a stranglehold.

They are constantly telephoning us with various 'great' offers and promotions yet when it comes to the basics of actually supplying a reliable service they fail miserably (not that their competitors - I use that term loosely as many of these companies are spin-offs of Eircom).

Recently they have been updating their webmail service. All well and good, but not when the service can be off for a whole day while they mess about!

Internet and broadband speeds in Ireland are laughably slow and I wish they'd get their act together and sort it out.

Wednesday, August 06, 2008

Mr. Humpfninkel - Another Update






Here’s another update on the film “Mr. Humpfninkel’s Sales Technique”.

Attached are some new frames from the short animated movie.

The movie is being rendered in 1920 X 1080 Hi Definition – which is the first production we’ve used the format on so far.


It makes a massive difference to the output quality, as I’m sure you can guess.

“To Shoot A Rurf” was rendered at a DVD PAL standard scale of 720 X 576 and although the overall image quality was good, I feel that it would have really benefited from being rendered the way “Mr. Humpfninkel…” is being made.

The image quality is so clear and sharp and there is no loss of picture details – which is so important when there has been so much effort put into little details throughout the film.

Even if something is only going to be on screen for less than a second it should be clearly seen - otherwise what the hell was the point in putting it there in the first place??!!!

On the audio front, lots of time has been going into producing a quality soundtrack.

“Mr. Humpfninkel…” is a completely different feel to “To Shoot A Rurf” or even “Opera Baby” and the music need to both reflect this and really contribute to the overall mood of the movie.

“To Shoot A Rurf” was very sparse aurally except maybe for the big singing number in the night Club sequence towards the end. Overall it was a very sombre movie in the audio department.

“Mr. Humpfninkel…” is a jolly little movie and writing ‘jolly music’ or a ‘comedy score’ is much harder to achieve successfully than a horror or a drama.

Until the next update,

Shane

Sunday, August 03, 2008

To Shoot A Rurf at Animation Bloc Party New York 2008


I've already mentioned this before in one of the other posts I'm sure but I'll give it a proper posting here now.

Our 3D Animated dark, psychological short To Shoot A Rurf is showing at Animation Bloc Party in September.

If you've been following this blog (or it's main blog over at www.toshootarurf.blogspot.com) you'll be aware that the film was produced using Blender 3D and other Open Source software in a period of 6 months.
The film has screened at a host of festivals and events worldwide, and was given detailed features in both Animation World Network and Directors Notes.


If you're in the area you should go and check it out!

Thursday, July 24, 2008

To Shoot A Rurf at Animanima Serbia Film Festival


To Shoot A Rurf is playing at the Serbian Animation Film Festival Animanima in September.

The festival runs from Sept 10th to 13th.
I just scanned down through the lineup and there is some excellent films being shown there.

If for some reason you happen to find yourself in Serbia around that time, then I'd highly recommend going along to the screenings.





Shane