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Friday, October 05, 2007

Blender 3D - experimental particle version

Ok, yesterday I downloaded an experimental version of Blender which is still a work in progress. The reason I wanted to get my hands on it was for the new particle system. And although it's a little buggy and tends to crash quite a lot, the updated particle system looks really great!

On Office Hours I experimented with lots of different ways of "doing" hair and if you look back over previous posts( by hitting "hair" or "particle hair"in the TAGS) you'll have seen the various tests I've tried to acieve a believable - though not necessarilt realistic - look. The female chracter in Office Hours has been proving a problem in the hair department. I've tried particles before and then reverted to UV mesh-style options. So far I have'nt been satisfied with how it looks. From some angles and with certain lighting it can look and move alright but it is a really difficult thing to get just the way I want it to be.

So back to the Experimental version of Blender. In previous and the current stable official release of Blender, hair is formed by using curve guides on a mesh that has a number of particle effects applied to it. To get a vaguely real-looking hairstyle can take anywhere from 6 to 20 curve guides and an awful lot of time twaeking and testing. Also - and this is a major downer - the hair must be split up into different groups such as "left side", "right side" and "fringe", and each of these must be kept on seperate layers. This is because the curve guides affect only the layer that they are on, but it means that you can end up wasting at least 2 or more layers just for hair - and Blender offers 20 layers (This may seem a lot but whenyour animating a character in a scene and the scene has lots of locations and cars and other objests which each need their own seperate layer for easy access it can become very annoying).

The new particle system uses a different method. You physically "comb" and ""cut" the hair - a bit like the "Sculpt Mode" modelling tools added a couple of releases ago. This is a more intuitive way of "making" hair. You push, pull, comb and chop the hairstyle you're looking for. I'm testing it out at the moment to see if I can make better hair for the female character in the film. Early tests have proved hopeful but I gotta keep trying to make her hair work.

Ok, at the moment it is buggy and prone to crashing but this is a major strp forward - in my humble opinion - for Blender. Modelling hair is one of the most hardest things to do in 3D animation and at last the workload of Blender users may just have gotten a little more manageable!

You can download the experimental build of Blender with the particle hair system here.
So far it is only available for Windows operating systems I think.

Email Dwarfed FIlms or leave a comment on the site here

Wednesday, October 03, 2007

False credit on IMDb for Night Falls

Scanning though I.M.D.B( the Internet Movie Database) I came upon something odd.
For our Dwarfed Films moveie "Night Falls", somebody had added their name as a credited "colorist/dailies". A Subsequent google search revelaed this person's name again credited as "dailies" on Night Falls.

Now either this dude is getting confused with working on another picture or he is just a bit of a chancer! I have never heard of this person i n my life. They never worked on Night Falls. Night Falls didn't even have a person for "dailies" or a "colorist". I edited the damn movie myself on my computer!

Again, this could be an honest mistake, but it may not be. I've had idiots pretending to be part of films before and even using the Dwarfed Films name, saying that they worked for us! Piece of advice - don't lie and pretend you've done something you haven't, you will always get caught out eventually and be made look like a gimp.

Tuesday, October 02, 2007

OFFICE HOURS: what's it all about and other useless details!

Hi, I’m Shane Sheils, co-writer/director of Office Hours.
Hmmm, that kinda sounds like something Troy McClure might’ve said on The Simpsons!
Anyway, I thought it’d be “nice” to fill you in on what’s the story on Office Hours and really what the hell this whole filmmaking fuss is all about.
Well first here’s a bit of background info stuff.

It all began with To Shoot A Rurf. Well actually it started before that, but those other films were really just test runs and mainly dipping our toes into the animation water.
When I say “we” I mean myself and Paula Sheils, my co-writer/director/composer/producer/etc, but unfortunately I’m the idiot that is in charge of the animation and visuals. The reason? I have the “background” in animation and I can draw “good”. The thing is, I “studied” Classical Animation – which, in normal human language, mean’s 2D hand drawn animation like the old Disney stuff before Toy Story came along. I was a crap student. I never completed any assignments, I fell asleep in class and I hated it. Why? It was boring as hell, that’s why! I didn’t like being told what to do. Drawing should be fun and done for enjoyment. C’mon, it’s about using the right hand side of the brain – it’s not meant to be wasted on tedious repetitious lines and squiggles. Heres the thing, most animators end up doing the crappy work that people who watch movies don’t notice. Who the hell would seriously want to be the guy/girl that cleans up the lines on drawings all day? It’s not creative. It’s no different than dotting the “i’s” and crossing the “t’s”, the kind of work even the most uncreative pencil pushing office worker could do. Do I sound bitter? Heck, yeah! Classical animation robbed me of my love of drawing and I wanted out of that place fast! I also studied live action filmmaking – which I was much happier and better at – but live action equals money. I like films to look great, ye’ know sweet visuals, moody lighting, great locations, blah, blah. All that generally requires money, and anyone that knows me or has visited www.dwarfedfilms.blogspot.com or www.toshootaruf.blogspot.com, well you should know I’m a big believer in “cost saving measures”. Oh and live action also throws up the problem of dealing with stupid people. I’ve been pretty lucky that most people I’ve had dealings with were nice and tried hard, but there are always a few gimps that can mess up your whole day by doing stupid crap or simply just messing you around!

They say never work with kids or animals. It should really be “don’t work with gimps”. Myself and Paula put 100% into whatever we do and in return we expect at least the same in return. Some times that just doesn’t happen. Gimps create problems for you to deal with. Live would be much nicer if all the gimp-bags of the world were stuffed in a sack and dumped in the nearest river. I salute all the gimps that have crossed me – you will never get the chance againJ. Word of advice to those who are starting out in filmmaking: believe in what you do, trust your instincts, don’t get too comfortable in what you do – always be aware of what others are trying, learn from not just your own mistakes but other peoples mistakes too. Vary your interests. If you wanna do some animation stuff, don’t turn your back on live action, books, magazines, newspapers, and all the various pictures, photo’s, drawings and visual stuff out there. Slip a little of your personality into your work. Don’t be a carbon copy of somebody else. Put a little bit of your character into your movie, it could be anything like a hobby or a way of thinking or talking or acting, just do it. Can’t afford expensive equipment and tools? Don’t make excuses; just find a way around it. When we were planning a live action film called The Darkside, we didn’t have a camera, lighting or anything. Everything just fell into place, as if by magic. Remember, expensive equipment didn’t exist years ago and amazing films were made. Those guys just did their best with what they had, used their knowledge to find cool ways to do cool things that had never been done before. The same goes for story and plot. If everybody wrote and made the same films, the world would be a very dull place. Sure there are rules for story arc and all that kinda thing but rules exist to be broken! Don’t make the film others want to watch, make the film you wanna see. If others dig it, then great; but accept that your film may only find an audience with a few people. Shorts, in particular, are a tricky thing to work with. They are supposed to be a way to present and try out new ideas, but mostly they just turn out to be mini rip-offs of other feature length movies or TV dramas. And the people who watch shorts can vary from drunks in pubs, eager to laugh at anything remotely funny, to pretentious twats waiting for a literary reference to some boring old dead guy who wrote poncy poetry!

To do the films myself and Paula wanted to make we simply couldn’t achieve it properly in live action-land.
Attention turned towards animation. So I come full circle again to the animation “thing”. Ah, but this time it was different, now we were in 3D animation time. Yeah, but that 3D stuff is pretty costly, isn’t it? It is if you’re a rich idiot. I’m a poor idiot. I discovered the wonder that is Blender3d (www.blender.org), a free 3D animation programme and sequencer with advanced texture unwrapping and a fantastic in-built render engine. I’ll say it again – Blender 3D is FREE. That’s 100% free, not shareware or one of those featureless demo programmes that expires after 21 days. And it’s very reliable and dependable. Again, if you’ve visited our Dwarfed Films blog, you’ll have heard plenty about Blender as well as lots of other essential freeware programs for video/ audio/image editing. We even have an Essential Freeware List on the Dwarfed Films site with links to all the software.
Ok, if you’re still reading, then great – I appreciate your time – but you’re probably still wondering what this has got to do with Office Hours, or what the hell I’m even talking about. Be patient, we’re getting there.
So, like I’ve said, we did a few shorts, mainly as testers, using Blender 3d to see how the whole 3d thing might work out. This lead to To Shoot A Rurf. Visit www.toshootarurf.blogspot.com or www.dwarfedfilms.blogspot.com to find out more about this film and lots of images and background making-of stuff. For those too lazy to bother checking out these sites right now I’ll just say that To Shoot A Rurf utilised everything I NEVER learned from college life all those years ago. Yeah, It’s true, I learned nothing, nada, zilch. To Shoot A Rurf was a complete course – self taught – in 3D animation. In the previous shorts I’d handled lighting, camera work and basic texturing fairly well( My experience in live action lighting and camera work slightly helped but 3D lighting is more complex than the real world lighting situations). What I learned –through trial and error – on To Shoot A Rurf, was delicate character animation, cloth animation, fluid animation, physics animation setups, particle effects such as smoke, complex UV mapping, particle hair and lots of other stuff. It was a real learning experience – maybe no different than most self-taught users of Blender – but it was also one of the most rewarding filmmaking experiences I’ve had. Literally every day I learned something new. The picture edit and composing the music and all the other elements on To Shoot A Rurf was very enjoyable.

Actually To Shoot A Rurf is probably my favourite film. It is totally mad, utterly surreal and it has a quirky sense of humour running throughout it’s 8 and a half minute running time. I just watched it again today and I was struck by a number of things. The lighting is fantastic and the mood is set up right from the opening shot. The music, which Paula and I composed and performed, is great. The music accompanying the singing Rurf, Rurfetta La Fey, is like a gonzo version of a John Barrymore Bond theme. The liquid metal mirror snake is cool. It’s hard to believe that it was an afterthought that I decided to add to the movie because I simply wanted to animate a mirror snake! Ya see that’s the cool thing about making movies – anything is possible and you can add cool stuff just because you feel like it. Now I admit To Shoot A Rurf might not be to everybody’s taste. Maybe it’s a bit too “out-there” or seen as experimental.

Now we come to Office Hours, which will be a more “logical” picture. The story is far more straight forward, for a start.
The script was written by myself and Paula a few years back. It was originally planned to be a live action short but the To Shoot A Rurf lesson showed that it was doable in 3D. The story tells the tale of a lonely office worker who falls in love with a mannequin head he discovers in a trash can outside an old back street lady’s fashion shop. After his cruel boss gets killed in an accident, he digs up her body and steals it – taking it back to his office cubicle where he stitches his beloved mannequin head to the decomposing decapitated body. A freak-lightening storm brings the mannequin to life where it goes berserk and tries to kill the man who must fight for his life against the bizarre zombie.
It’s a romantic/comedy/zombie movie, all very tongue in cheek. To Shoot A Rurf (TSAR) was very surreal and weird. Office Hours is weird but in a less “mondo bizarre” way. Plus Office Hours looks way better than TSAR. Office Hours is being rendered out in hi-def format, the characters and backgrounds are more realistic and highly detailed. Actually realistic is not the right word for the characters – they occupy a place in between cartoonish and realistic.
Lots of tests have taken place for every aspect of the picture, and they need to: rendering at full scale can take a long time. 3D animation is more enjoyable to do compared to classical hand drawn animation but it can still be a pain! Working on To Shoot A Rurf, for example, thought me a lesson in using strand particle’s for human hairstyles. The particle hairs would sometimes react weirdly to movement giving the impression that the lead characters hair was alive! Also during rendering I noticed that depending on the camera lens used (yes-3D animation uses camera lenses just like live action filmmaking) and rendering size, the character would sometimes appear to be balder or hairier in certain sequences. Irritating stuff that only becomes obvious once a sequence has been rendered out – thereby wasting a lot of time on re-renders and fix-ups. Cloth animation also proved dodgy. Blender doesn’t have a dedicated cloth animation system but instead I used “Softbody” settings. These control the elasticity and fluid-like motion of an object and by tweaking you can achieve acceptable cloth like movements, except sometimes it doesn’t work out how you want it to. The lead character in To Shoot A Rurf magically opens his hand (after being attacked by a “liquid metal” mirror – don’t ask, just go check out the film instead!) and finds a mini version of himself standing in his palm. The mini character is wearing a tuxedo jacket on which I applied a cloth-like modifier. Sometimes it moved nicely, other times it behaved erratically and went “through” the characters body or stretched weirdly. Trial and error, people, trial and error is the only way to get through awkward situations! Office Hours will present as many hurdles to cross and lots of technical difficulties, but it will be worth it in the end!

So stick with the us and follow the whole process of the making of Office Hours by visiting this site www.officehoursfilm.blogspot.com or our main site www.dwarfedfilms.blogspot.com.

Tuesday, September 25, 2007

Office Hours: more street location stuff



Two new images from Office Hours, the film directed by Shane Sheils & Paula Sheils and produced by Dwarfed Films.
Both are of the same street scene, except the bottom image features a couple of cars.
Click on the images to view the images larger. Pictures are at 1/2 scale.

Email Dwarfed Films or leave a comment on the site.

Friday, September 21, 2007

Blender 2.45 available for download

As visitors to www.DWARFEDFILMS.blogspot.com will no doubt be well aware, we really like Blender 3D and use it every day.

Put simply, Blender is THE essential filmmaking software product. And its FREE!

Well they've released the latest update of the program - called Blender 2.45 - and it's available for download here

This version doesn't feature any new features, just mainly bug fixes. I think Blender 2.5 should have a lot more extras and possibly a complete revamp of the program design. but then again maybe not. Who knows, we'll just have to wait and see.
As it is Blender is a great tool for animation, particle effects and also features one of the best and fastest audio/video editors we've yet come across. And all for a free 8mb download!
So go download Blender here and give it a try!

Contact Dwarfed Films or leave a comment on the site.

Wednesday, September 19, 2007

Office Hours blogsite

Ok, we've finally got around to setting up a separate blog for Office Hours.

It can be found at www.officehoursfilm.blogspot.com

It's difficult to find time to write up new stuff and add images on this blog so I don't know how we'll manage another blog too - but lets see how it goes!

Oh, and heres a new pic from the film.

Thursday, September 13, 2007

Office Hours: new location images


Here are two new images from Office Hours. They show a street scene from an exterior location in the film. It's kinda hard to see - as the images are pretty small - but the walls are covered with lots of graffitti and crap to give them a "dirty" look.

To be honest you'll probably only be able to make out the large "ping-pong" graffitti on one of the walls in these particular pictures (why ping-pong?Well why not! Actually it's a link to a live action film we once made called "The Darkside". In the opening sequence of that movie the lead actress walks down a dirty, deserted street and the word's "hand-ball" are scrawled on the walls which was pretty strange.)

Click on either image to view them larger (these are probably 1/4 scale of final renders)

Post a comment here or Email Dwarfed Films with any comments you might have

Monday, September 03, 2007

Office Hours: early animation test


Here is a dodgy looking bit of footage from Office Hours.
It shows a ultra low-resolution footage of a female walk cycle. Some of it looks bizarre, like the random shot of her head and houth opening and closing. Remember this is just test footage to check that no body parts are going in strange palces r other mad vertex problems!
The video looks weird and distorted and black and white because of some strange codec thing, but you can make out whats going on!
Enjoy

Email Dwarfed Films or leave a comment on the site

Sunday, August 26, 2007

To Shoot A Rurf: DVD

Anyone interested in getting hold of a copy of the TO SHOOT A RURF DVD should email Dwarfed Films here and include the subject "TSAR" in the email reference box.

The DVD extra's for To Shoot A Rurf include a number of audio tracks explaining the making of the film, animation tests, lots of still images and early concept designs and other goodies.

The DVD costs 20 Euro(exluding P&P) and is only available from Dwarfed Films.

Also go visit the To Shoot A Rurf blog.

Friday, August 24, 2007

Office Hours: office location + more car pics!


Here is an image of the office location from the film Office Hours. This building is radically different from the way it first looked. The small, open-plan cubicles have been replaced with enclosed large wooden "box-offices". This set looks much more intimidating and fits in with the pseudo 1950's/modernistic tone of the film.
Click on the image to view it larger.

And also here is a picture showing three different vehicles from the film: a taxi, a small delivery vehicle and an ordinary car.
Again Click on the image to view it on a larger scale.


Questions? Comments? Just email Dwarfed Films or leave a message on the site

Thursday, August 23, 2007

Render Size details

A couple of posts ago I said that Office Hours' frame size was 720X288 when instead I should have said that it is going to be rendered at 1920X540. The letterbox sized image will then be exported to DVD format at HD 1920X1080 standard. The frame size of 1920X540 comes after much experimentation with various layout combinations.
Why not full HD render, you may ask? It's because we want the the screen to have black borders top and bottom. It's a purely cosmetic choice - it just looks better, kinda like having a painting with a frame rather than without:)
It will cut down on any artifects or strange flickering type glitches that popped up sometimes in To Shoot A Rurf.
Just wanted to clear that up!

Any comments you can email us or leave a message on the site.

Tuesday, August 21, 2007

Crappy Vista burner software

I was trying to burn a Data DVD today using the burner software that came preinstalled with Windows Vista. It is completely crap! It took almost an hour of waiting just for the files to transfer to the burner. And I cannot believe that they decided to use a caveman-style drag and drop way of adding folder/files to the burn list. Anyway, when it eventually tried to to the actual burning to DVD it got about three quarters of the way before failing and giving me a "failed burn" warning. It also said that the disc in the drive was faulty. What a load of crap!
Well I'd had enough and installed Final Burner, the FREE burning program. It burned the disc correctly in about 10 minutes.
Why the hell did Microsoft include such a poxy burning software program? Once again FREE SOFTWARE comes to the rescue.

Visit Dwarfed Films Essential Freeware and download Final Burner.

Email Dwarfed Films or leave a comment on the site


Thursday, August 16, 2007

Office Hours: more car images



Two ne images from Office Hours, showing a red car and a smaller green one.
The narrow-lookingframe size of these in these pictures will be the frame size of the completed.
film.

Email Dwarfed Films or leave a comment on the site

Wednesday, August 15, 2007

OFFICE HOURS: new car model





Here are some brand new images from Office Hours.
They show a new 3D car model designed for the film's street scenes.

Click on the images to view descriptions and images full scale.

As always you can email Dwarfed FIlms or leave a comment on the site

Monday, August 13, 2007

Busy

Hi, just letting you know that we've been real busy lately and haven't been able to update as much as we'd like.
So keep checking the site for new stories and updates when they come!

Wednesday, August 01, 2007

Office Hours screenframe size

With Office Hours we are going to use a narrow frame size, much narrower (ie; letterbox stylee) than that of To Shoot A Rurf, Heli-Ball or even The Darkside. In fact we were thinking of using a narrow frame for Rurf but it proved awkward for shot composition and layout purposes.
If you're confused then think of it like this: normal PAL frame is 720X576 pixels; Office Hours frame might be closer to 720X288 pixels.
The exact frame size hasn't been locked down but it will add to the cinematic qualities of Office Hours. We feel the tighter screen size focuses attention better rather than having the viewers eyes wandering all over the shop! And it just looks damn cool in tests we've done.

Email Dwarfed Films or leave a comment

To Shoot A Rurf at Angel Film Festival




To Shoot A Rurf is screening at the Angel Film Festival in the UK.
You can see the film on Saturday 15th September 2pm - 5pm, King's Head, Islington.

To Find out more about To Shoot A Rurf go to www.toshootarurf.blogspot.com


Email Dwarfed Films or leave a comment on this site.

Thursday, July 26, 2007

OFFICE HOURS: female model - new head


This is the new version of the female mannequin model from the film Office Hours.
The previous version we felt looked too harsh. Also i wasn't happy with the medelling around her mouth. In fact the previous versions mouth was all wrong! When it moved it left unnatural creases and lines. And her nose was strange too...To be honest she was a freak!
This 3D model is much better and I worked hard on getting nice smooth curves and arches. Hair restyle and eyelashes need to be added...

Email Dwarfed Films or leave a comment

Tuesday, July 24, 2007

Dwarfed Films Photography




It's not all just 3D animation and composing for Dwarfed Films these days!
We are heading back to our roots in photography too.
Dwarfed Films photographs combine elements of the picture grading and composition setups we use in our live action and animated films. We photograph using film in order to achieve the finest picture quality - then transfer to digital format for the editing stage. The choice of color or B&W is up to the clients taste/requirements.

Slick and stylish are the keywords here.

A good picture makes you look. A great picture makes you think and feel. We aim for the second category every time!

We cater for actors, models, commercial, corporate and personal projects.
If you require a creative eye with a professional outlook and service contact Dwarfed Films now.

Email Dwarfed FIlms or leave a comment on the site

Saturday, July 21, 2007

"New" film website: FestivalFocus.Org

Festival Focus is a website I only came across by accident yesterday - which is weird because I am listed on it along with a brief biography of myself and Paula.
I'm guessing that we were included by one of the founders of the Angel Film Festival, Chris.
Anyway the site has extensive listings of international filmmakers, films and festivals. Since discovering the site I have added some stills and a few more details on some of our pictures.

Go check out the site here.

Email Dwarfed Films or leave a comment on this site

Thursday, July 19, 2007

Ubuntu


A few postings back we talked about open source operating systems and mentioned Ubuntu, a version of Linux.
We applied for a free copy of Ubuntu and received it yesterday after having to wait only 2 weeks despite warnings that it can sometimes take up to 10.
We did a live install last night and gave it a quick test run. The computer we tested it on is pretty old so a live boot is expected to run slow but it eventually loaded up alright. Ubuntu comes with The Gimp, Open Office and some other software for playing audio and video but unfortunately it jammed up the system to a halt when trying to view a .Png image from our hard disk. All we could do was switch off the PC using the on/off button (the keyboard buttons and mouse cursor would not work). I presume this was only a problem because we were trying to access a hard disk while the computer could barely deal with running the bootable operating system in the CD/DVD drive. I don't think anything like this would happen if Ubuntu was installed (well I hope not).
Well, from first impressions it seems a good alternative to windows but we'll keep it in it's case until we decide to take the big step of switching over completely to Ubuntu !

Questions or comments to Dwarfed Films or post a comment on the site.